Ruby

Level 5

Basics

Level Class Traits
1 Rogue 8 hp, 0 Mana
2 Rogue 5 hp, 0 Mana
3 Rogue 5 hp, 1 Mana
4 Sorcerer 4 hp, 3 Mana
5 Sorcerer 4 hp, 3 Mana
6 Sorcerer 4 hp, 3 Mana
Attribute Value Explanation
Strength -1
Dexterity 4
Constitution 0
Intelligence 2
Wisdom -1
Charisma 4
Attribute Value Explanation
Hit Points 30 26 + Con*lev
Armor Class 16 (10 + Dex + armor)
Proficiency Bonus +3 floor( (level-1) / 4 ) + 2
Melee Attack +2/+7
Ranged Attack +7

Notes:

Race: Banshee

Skills

Skill Roll Special
Acrobatics +10
Arcana +5
Deception +7
Investigation +5
Perform +10 Racial bonus
Persuasion +7
Sleight of Hand +10 Expertise
Stealth +7
Thieves' Tools +7

Spells/Powers

Spells

Attribute Value Explanation
Spellcasting skill +7 (Cha plus proficiency bonus)
Spell save DC 15 (8 + Cha + proficiency bonus)
Mana 7 (determined by classes)
Light damage 2d4+2 (1d4 per rank + half Cha)
Medium damage 2d8+4 (1d8 per rank + Cha)
Heavy damage 2d12+8 (1d12 per rank + 2x Cha)

Spells known: 6 plus 3 cantrips

Cantrips

1st-level

Rituals

Class Abilities

Sneak Attack

Once per turn, if you have advantage to an attack roll (or are flanking), you can add 2d6. Must be a Dex weapon.

Cunning Action

Dash, Disengage, or Hide are bonus action.

Spell Steal

Starting at 3rd level, you gain the most defining ability of a Spellthief: the ability to steal spells.

You gain the following additional use of the Dexterity (Sleight of Hand) skill:

Gear

Arcanite Ripper

Uncommon magic item, attuned

Finesse melee weapon, 1d6 slashing

In addition to being an axe, it is also a stringed musical instrument.

Slippers of Spider Climb

Uncommon magic item, attuned

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.

Modron of Accompaniment (aka "Mo")

He's a cubical extraplanar creature that acts as an amplifier.

Lenses of Twilight

Common magic item

Grants Darkvision, but reserves 1 Mana.

Mundane Items

Special Powers unrelated to class, race, or gear

Aberrant Dragonmark

Takes the form of iridescent faerie wings on her upper back. When manifested, the wings appear as glowing magical energy, lasting 1 round beyond the duration of any spell effect the mark creates.

Powers:

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